Major game changes
Update Overview: New Features and Improvements
This update brings a lot of new features, gameplay improvements, and overall polish to make the game more fun and engaging. Here's a quick look at what's new.
Core Gameplay and Systems
Upgrade Shop With Tokens
A new upgrade system has been added to the main menu, featuring upgrades for:
-
Damage
-
Money
-
Shield
-
Speed
-
AutoClick
-
AutoKill
Every 5 levels, each upgrade gets an additional boost that significantly increases your progression. These upgrades require tokens, which you earn by completing waves.
Wave and Clicker Bar Rework
-
Waves are now shorter, with less downtime between enemy spawns, but there's a lot more waves now
-
The Clicker Bar no longer charges by clicking but instead charges when the player is hit
-
Enemies now deal 5x more damage
-
The bar drains more slowly over time and fills for more when you get hit
-
Additional coins are awarded every 5 waves
New Abilities
Bomb
A high-impact area-of-effect ability.
Arctic Wind
Slows enemies and makes them fragile, offering crowd control utility and make them easier to kill.
Added SFX and VFX to both.
Boss System (unfinished/visual)
-
Implemented basic boss movement and behavior
Boss moves on music and enemies spawn on certain times
Technical and Visual Improvements
User Interface
-
UI now scales properly across different screen resolutions
-
Added visual indicators for damage, money, and AutoKill effects
Tutorial temporary removed
Project Organization
-
Scripts and assets were reorganized into folders for better structure
-
Developer-only debug keys were added for internal testing
Audio and Effects
-
Rewritten audio management system
-
Added new sounds for abilities and weapons
Theme music and boss music added
-
Updated icons, sprites, and visual effects
Other
- Enemies don't scale HP with waves
Leave a comment
Log in with itch.io to leave a comment.